The Hardest Part of Building Multiple Products Isn’t Writing Code

September 17, 2026

I love building things.

Give me a problem, a blank project, and a few hours to experiment, and I will probably lose track of time. That part of being a developer still excites me.

But building a product is different from building a feature. And trying to build more than one product at a time has taught me something I did not expect:

The hardest part is not always writing the code. It is deciding where my time should go.

Over the past couple of years, I have worked on CoPrep AI, an interview preparation platform; Solovio, a tool for automating Instagram conversations for creators; and ElevateGrad, a platform for student engagement and career opportunities.

They solve very different problems. I care about all three. But caring about an idea does not give me unlimited time to build it.


Every Product Asks for More Than Code

When I first think about a product, I usually imagine the experience I want someone to have.

For CoPrep AI, it is a job seeker feeling more prepared and less alone during an interview. For Solovio, it is a creator being able to respond to their audience and share the right link without doing everything manually. For ElevateGrad, it is a student finding a stronger connection to campus life and career opportunities.

Then I start building, and the full size of each problem becomes clearer.

I have to decide what the first version should include. I have to think about the parts that need to work reliably, the confusing moments in the user experience, and what happens after someone starts depending on the product.

Writing code is part of that work. So are product decisions, testing, support, and figuring out what not to build yet.


One Developer, Three Different Kinds of Responsibility

The challenge is not just that these products have different features. They have different expectations.

CoPrep AI is connected to an already stressful moment in someone's life. If a person is preparing for an interview, the experience needs to feel clear and supportive. More features are not automatically better if they make the product harder to use when someone is nervous.

Solovio is about conversations between creators and their audiences. Automating a reply or sending a useful link sounds simple until I think about all the small details that make an interaction feel helpful rather than mechanical. A creator needs to trust that the workflow does what they intended.

ElevateGrad was the broadest idea of the three. Connecting students with peers, campus activities, and career opportunities means thinking about several experiences at once. A useful platform needs more than a set of screens; it needs enough of those pieces to work together that students have a reason to come back.

Switching between these problems takes more than opening a different codebase. Each one requires a different mindset, a different set of priorities, and attention after the initial build.


Why I Paused ElevateGrad

This is the part I want to be honest about.

I had to pause ElevateGrad because it was hard to build as a solo developer.

It was not a lack of belief in the idea. I still think students deserve a better way to connect with their campus communities and discover opportunities. But the version I wanted to create had a wide scope, and I could not give every part the time it needed while also working on other products.

As a solo developer, I can build an interface, write an API, and solve technical problems. What I cannot do is make my time multiply. Every new piece of a product also becomes something to test, improve, and maintain.

I kept asking myself whether adding one more feature would bring ElevateGrad closer to being genuinely useful. Eventually, I had to admit that the bigger issue was focus. I needed to narrow my commitments instead of treating every product as if it could be my main priority.

Pausing it was disappointing. But continuing without enough time and attention would not have been fair to the idea either.


The Cost of Constantly Switching Context

When I work on multiple products, there is always something worthwhile I could do next.

I could improve an answer flow in CoPrep AI. I could refine an automation in Solovio. I could revisit how students find opportunities in ElevateGrad.

The problem is that "worthwhile" does not mean "right now."

Every time I switch, I have to remember the user's problem, the decisions I already made, and the next thing that actually matters. If I spread my attention across everything, I can stay busy all week without moving any one product far enough forward.

That is a difficult lesson for someone who enjoys building. Starting is exciting. Choosing what to set aside is much harder.


What I Am Learning About Focus

I am still figuring this out, but a few questions now help me make better decisions:

  • Who is this for, and what problem am I solving first? A broad vision is useful, but I need a smaller starting point.
  • What would make this version genuinely useful? Not every idea needs to become a feature before someone can benefit from the product.
  • Can I maintain what I am about to ship? A product does not stop needing attention once it is live.
  • What am I choosing not to work on? If I cannot answer that, I probably have not made a real priority decision.

These questions do not make the trade-offs easy. They do make them more honest.


Final Thoughts

Working on CoPrep AI, Solovio, and ElevateGrad has changed how I think about building.

I used to measure progress mostly by what I could ship. Now I also think about what I can support, what I can improve, and whether I am giving the right problem enough attention.

Pausing ElevateGrad was one of the clearest examples of that shift. It was a hard decision precisely because the idea mattered to me.

I still love writing code. But code is only one part of turning an idea into something useful. The harder part is often having the discipline to choose a direction—and the honesty to pause when I cannot do an idea justice yet.